Slitherlink

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Slitherlink puzzle

Slitherlink puzzle

The author of many logic puzzles belongs to the Japanese company Nikoli, and the game Slitherlink is no exception. After its publication in 1989, it gained popularity in Japan and quickly spread internationally.

Today it is played in all civilized countries, knowing this puzzle both by its original name - Slitherlink (スリザーリンク), and by alternative ones: Fences, Loop the Loop, Takegaki, Ourboros, Rundweg, Suriza, Dotty Dilemma, Loopy.

Western interpretations of the game are not much different from the original: the basic rules remain unchanged. In different versions, only the design and size of the playing field changes.

Game history

The golden age, or rather, the golden decade of logical digital puzzles occurred at the turn of 1980-1990, when a special section dedicated to them appeared in the Japanese magazine from the publishing house Nikoli.

At first it was filled with classic Western and Asian puzzles, and then new ideas began to be introduced - with the help of the magazine's readers. This is how many famous games saw the light, including Slitherlink, which was based on letters from two readers: Yuki Todoroki (轟由紀) and Renin (れーにん, “Lenin” in Japanese).

Combining their ideas, the Nikoli staff published the first and final version of Slitherlink in issue 26 of Puzzle Communication Nikoli magazine in June 1989. It became one of the calling cards of the magazine, because until then the general public had not seen such puzzles in printed form.

It's worth noting that the original version of Slitherlink from Ranin's letter involved placing points around a field element and specifying the number of edges inside it. It was not necessary to close the ring around all the numbers. And when combined with the version from Yuki Todoroki, the game was changed, and it became possible to leave empty squares without numbers - with the only correct solution. From that moment on, it became mandatory to close the lines, that is, relatively speaking, to build a solid wall around the numbers.

Like most other puzzle games, Slitherlink has been ported to various digital platforms. The first version was Slither Link in 2000, released for the WonderSwan handheld console by Bandai. Already in 2001, Slither Link, along with such famous games as Sudoku and nonograms, was included in the collection Loppi Puzzle Magazine: Kangaeru Puzzle for Game Boy from Nintendo, and a little later it was released on cartridges for the Nintendo DS console.

In 2006, this game was also included in Nikoli's Brain Buster Puzzle Pak, and six months later, in June 2007, it was released along with other games in the United States.

Since then, Slitherlink, constantly undergoing visual changes, has been regularly published under different names on a variety of platforms: from computers to portable gadgets.

How to solve Slitherlink puzzle

How to solve Slitherlink puzzle

The Slitherlink puzzle is still published in print (in newspapers and magazines), but the majority of players are familiar with it from digital versions. If previously you had to download and install an application to launch, today the game runs in any browser.

The rules of the puzzle are quite simple, they can be intuitively understood even without reading the description. The playing field, which can have different sizes and proportions, depending on the version of the game, is conventionally divided into squares by dots. Inside some squares there are numbers from “0” to “3”.

The denomination of a number indicates the number of vertical/horizontal lines that need to be drawn around it. Accordingly, not a single line should be drawn around “0”, and “3” should be surrounded by them on three sides.

The goal of the game is to draw all the lines in such a way as to build a solid wall around the numbers. In some variations of the game, polygonal figures, snowflakes, Penrose, Laves and Altair mosaics are used instead of squares. But in this case, we will consider the classic version of 1989 with square cells - the most famous and widespread at the moment.

General rules

In the Slitherlink puzzle, you need to use the method of elimination to win. For example, if the numbers “0” and “3” are located next to each other on the playing field, drawing lines around them becomes obvious. There cannot be lines on the zero side, which means the three is surrounded by them on the remaining three sides. Similar options apply to other combinations of adjacent numbers.

After the formation of the primary contour, which is formed by drawing uncontested lines, you can begin to use the next rule. According to it, the contour must be continuous, with non-intersecting edges. That is, the resulting fragment must always be continued in only one direction - along the shortest path (in a straight line).

To simplify the gameplay, in addition to lines, you can use crosses (×). They are placed on those sides of the numbers from which the lines most likely will not be drawn. Another useful designation is an arc, which is placed between two adjacent lines. It means that only one of them can be filled.

How to solve the puzzle

The ultimate goal of the Slitherlink game is to place lines around each number in the amount corresponding to its value, and connect these lines to each other so that a continuous, non-intersecting contour (wall) is obtained. To achieve this result, follow these simple tips:

  • Start the game with the numbers “0”. No lines can be drawn around them (including from adjacent numbers), and these places can be immediately marked with crosses (×).
  • After the zeros, move on to the numbers with the highest value—threes. Try to determine on which three sides they are most likely to be surrounded by lines, and mark them as final moves, or as intermediate ones (using an “arc”).
  • When all the lines have already been drawn around adjacent numbers, they can be connected in this area into a common outline.

It is also worth noting that Slitherlink is a game that does not tolerate fuss and haste. You need to solve this puzzle slowly, carefully thinking through each move. Ideally, it should be played in silence, in a relaxing and pleasant environment. Then you will get the most out of this puzzle and significantly increase your chances of winning!